Starts monday.
Busy I will be with Chem Honors, Precal Honors, and Chinese AP.
In game I will not be often.
Considering resigning from GM I am, as I have little time to pursue my duty. Like Dan. Except he's in what, 8th grade, and I'm a sophomore, which is part 1/2 of the YEARS THAT COUNT.
I'll likely take a break from all things fun this year until I've established shipshape conditions. Unless somehow I go godly homework powerz and own all the homework like nothing and whoop everybody at badminton and still have time to play.
Later then.
Friday, August 21, 2009
Tuesday, August 18, 2009
Oily Dodge and C++
Trig test today, hope I passed.
*Knocks on wood, crosses fingers, butchers a rabbit for feet*
My current projects are
Oily Dodge (which Oliver doesn't care about, unfortunately :P)
C++
Oily Dodge is a game project. A simple dodging minigame. Just did version 1.2, introducing the Oily Nuke and a hidden hack sequence (type the right phrase and you'll unlock life-refills).
C++ wise I'm just trying to better my programming all-around. I'm also doing a simple program for noobs where they enter their IGN, ban reason, GM who banned them, and how much they love their server. They press Generate and...
1...
2...
Poof!
Noob got an instant Ban Appeal!
If any of those noobs use it our Ban Appeals should be a lot more legible.
That's it for now. Kip out.
*Knocks on wood, crosses fingers, butchers a rabbit for feet*
My current projects are
Oily Dodge (which Oliver doesn't care about, unfortunately :P)
C++
Oily Dodge is a game project. A simple dodging minigame. Just did version 1.2, introducing the Oily Nuke and a hidden hack sequence (type the right phrase and you'll unlock life-refills).
C++ wise I'm just trying to better my programming all-around. I'm also doing a simple program for noobs where they enter their IGN, ban reason, GM who banned them, and how much they love their server. They press Generate and...
1...
2...
Poof!
Noob got an instant Ban Appeal!
If any of those noobs use it our Ban Appeals should be a lot more legible.
That's it for now. Kip out.
Sunday, August 16, 2009
The Problem
Greed.
Greed in itself is a perfectly understandable virtue. Without it, there would likely be no homo sapiens sapiens today. Thanks to this need to keep all the good stuff for ourselves (see: food), humans would live to see another day, rather than starve in the dirt like their less fortunate relatives, neanderthals.
However, that was the Stone Age. This is the Digital Age. That was the advent of the wheel. This is multi core, hyperthreading. That was a struggle for food. This is a walk down the street to the supermarket. (If that's not possible where you live, I'm rather surprised that you have a computer and internet at all.)
The problem is, at our explosive rate of growth (Middle Ages to Industrial Revolution to Spaceflight to Personal Computing to The Cloud in 500 years), evolution just can't keep up. So we still feel the need to whore everything.
This is what I'm getting to.
The problem.
With.
The world.
As we know it.
Part of my job as a GM, along with all the others', is to host events. Basically give out Pokeballs and other prizes to bolster the economy and keep player morale high. The irony of this is that, in a human moment of pure avarice, people want more. More. Moar. MORE MOREMOARMORARERMOAREPLSPLSPLSPLS!!!!
LEAVE BRITNEY ALONE!
I witnessed this firsthand when I was given chickens by System in SMS v62. For those who don't know the story, here it is in a nutshell:
I was the only player in v62 beta, non-GM. System gave me 100k chickens to test all the NPCs with. When I was done, I had 60k left. I held events. I grew paranoid, because it seemed everyone knew I was mysteriously rich. I gave half my Chickens to Eminize. He betrayed me. I was banned.
(Betrayal is a crime of the highest order. I will neither forgive nor forget you, and I no longer trust anyone, thanks to you, Phil.)
What I learned during this though, was that people can never get enough, and never enough to their own advantage either. When I was hosting events, people absolutely loved me. I was a hero. More events pls! More chicken pls! Pls has more! Where you get chicken? I wan chicken! Give pls!
So, with my incredible generosity, I gave.
When I was banned, I thought that all those who I had supported and helped, through funding, smegas, training, might return and help me instead.
I got a reaction more like: "nub gtfo now."
"who is this guy"
From one of the people who had buddied me and constantly reminded me how incredible I was for helping him: "I think that he went way too far with this, giving thousands of chickens to everybody like that, and he should leave now." (Thousands? More like 10. Way to hop on the bandwagon)
Anyhow, I left, disgusted with the way the community was at the point. Beyond repair. And nothing I could do. Naive me, thinking generosity and benevolence could solve problems.
Fastforward a bit. Ryan is now complaining to me that people who loved him and his events turned away to Hewson when Hewson hosted easier ones for more prizes.
To combat this, I see two clear options:
1) Terminate events altogether
2) Reign in the community with a standard of Event Rules.
I remember my early days in SMS, mostly Nick's epic event hosting, and so I cannot let my beloved events go. Thus, I call together all the GMs to set a rule of events, so we won't have *coughTimmycough* certain GMs giving ridiculous prizes, causing others who give reasonable prizes to be seen as inferior, in their greedy little eyes.
That is all.
Greed in itself is a perfectly understandable virtue. Without it, there would likely be no homo sapiens sapiens today. Thanks to this need to keep all the good stuff for ourselves (see: food), humans would live to see another day, rather than starve in the dirt like their less fortunate relatives, neanderthals.
However, that was the Stone Age. This is the Digital Age. That was the advent of the wheel. This is multi core, hyperthreading. That was a struggle for food. This is a walk down the street to the supermarket. (If that's not possible where you live, I'm rather surprised that you have a computer and internet at all.)
The problem is, at our explosive rate of growth (Middle Ages to Industrial Revolution to Spaceflight to Personal Computing to The Cloud in 500 years), evolution just can't keep up. So we still feel the need to whore everything.
This is what I'm getting to.
The problem.
With.
The world.
As we know it.
Part of my job as a GM, along with all the others', is to host events. Basically give out Pokeballs and other prizes to bolster the economy and keep player morale high. The irony of this is that, in a human moment of pure avarice, people want more. More. Moar. MORE MOREMOARMORARERMOAREPLSPLSPLSPLS!!!!
LEAVE BRITNEY ALONE!
I witnessed this firsthand when I was given chickens by System in SMS v62. For those who don't know the story, here it is in a nutshell:
I was the only player in v62 beta, non-GM. System gave me 100k chickens to test all the NPCs with. When I was done, I had 60k left. I held events. I grew paranoid, because it seemed everyone knew I was mysteriously rich. I gave half my Chickens to Eminize. He betrayed me. I was banned.
(Betrayal is a crime of the highest order. I will neither forgive nor forget you, and I no longer trust anyone, thanks to you, Phil.)
What I learned during this though, was that people can never get enough, and never enough to their own advantage either. When I was hosting events, people absolutely loved me. I was a hero. More events pls! More chicken pls! Pls has more! Where you get chicken? I wan chicken! Give pls!
So, with my incredible generosity, I gave.
When I was banned, I thought that all those who I had supported and helped, through funding, smegas, training, might return and help me instead.
I got a reaction more like: "nub gtfo now."
"who is this guy"
From one of the people who had buddied me and constantly reminded me how incredible I was for helping him: "I think that he went way too far with this, giving thousands of chickens to everybody like that, and he should leave now." (Thousands? More like 10. Way to hop on the bandwagon)
Anyhow, I left, disgusted with the way the community was at the point. Beyond repair. And nothing I could do. Naive me, thinking generosity and benevolence could solve problems.
Fastforward a bit. Ryan is now complaining to me that people who loved him and his events turned away to Hewson when Hewson hosted easier ones for more prizes.
To combat this, I see two clear options:
1) Terminate events altogether
2) Reign in the community with a standard of Event Rules.
I remember my early days in SMS, mostly Nick's epic event hosting, and so I cannot let my beloved events go. Thus, I call together all the GMs to set a rule of events, so we won't have *coughTimmycough* certain GMs giving ridiculous prizes, causing others who give reasonable prizes to be seen as inferior, in their greedy little eyes.
That is all.
Saturday, August 15, 2009
So I herd u liek
Busy lately. School starts in a week, so I have to wrap up these book reports and prep for my Trig test.
MUST WIN.
Failed at badminton, but it's okay, WILL WORK HARD FOR NEXT TIME!
News in brief, really must finish news.
Oliver's blog is funny, insightful, RAGE, and badly grammared.
I will make another game maker game. This time even more AWSUM RIGHT? But cheesy. Ideas later.
Eh...
brain block, trying to work on this report ATM.
WILL ADD MORE WHEN I FINISH. GRARGH THIS.
Ohyeah and my NPC coding +1 Level, now can do Math.random!
MUST WIN.
Failed at badminton, but it's okay, WILL WORK HARD FOR NEXT TIME!
News in brief, really must finish news.
Oliver's blog is funny, insightful, RAGE, and badly grammared.
I will make another game maker game. This time even more AWSUM RIGHT? But cheesy. Ideas later.
Eh...
brain block, trying to work on this report ATM.
WILL ADD MORE WHEN I FINISH. GRARGH THIS.
Ohyeah and my NPC coding +1 Level, now can do Math.random!
Tuesday, August 11, 2009
I was never good at chess.
However, if I'm right, which is a 45% chance, then I have figured you out, Oliver. Winnar.
If I'm just being paranoid, then I'd rather be paranoid than a wanted man.
Victory for intellect.
Congratulations to all the new GMs. You are all part of the plot as well.
Ask yourself this, however:
Quis custodiet ipsos custodes? Wise words from a wise man.
If I'm just being paranoid, then I'd rather be paranoid than a wanted man.
Victory for intellect.
Congratulations to all the new GMs. You are all part of the plot as well.
Ask yourself this, however:
Quis custodiet ipsos custodes? Wise words from a wise man.
Kira
In the spirit of the awesomesauce that I discovered yesterday that is Death Note I have named all of my Pokemon KIRA, just to annoy the people that I battle.
I still lose.
._.
Haven't posted since gettings texts, because I'm so busy texting two people in particular. However, my smart phone is so smart that its battery will die after about 8 hours. IDLE.
IDLE.
SCREEN BLACK, SITTING THERE HALF ASSED.
So I get 4 hours to text each day.
And you poopers don't reply.
Pros:
Convenient
IM anywhere
Unlimited ;D
Burky the Duck
Cons:
Battery fail
Failure to get numbers
Failure to be sarcastic
Failure.
Tomorrow's another big day... of badminton.
I hope to generate more ridiculous events as time comes. If I can secure the help of ne'erdogooder killjoy Mr. Tan, we can have an Oddball event.
To outline:
At the beginning of the event, everyone is warped to a PvP map. A GM in the map (in hide) will drop a Skull somewhere. The Skull does not timeout.
Players kill each other. Hilarity ensues.
You cannot leave the map while holding ze Skull. When you die, you can revive yourself in the map, but you lose the Skull. After death there is a 10 second wait, but Skull drop is immediate.
Basically I just need an etc that looks like a skull that drops when its owner dies, and can't be held anywhere outside this map. Oh yeah, and when someone picks up the Skull, a timer will start at the top of the map, counting down from 5 minutes. When it hits 0, all players but the person with the Skull die, and Mr. or Ms. Skull gets a prize. n_n (Got that from Shirley, whaddya know)
If you are holding the Skull, and the time left is, say, 10 seconds, and you die, timer stops. D:
Someone steals it. Five minutes again.
So yeah, these events could drag out. But still, imagine the fun of killing people and getting the Skull and desperately running away. This is going to be a big map.
Just an idea now... u_u (backwards n_n ?)
But if killjoys don't shoot it down I think it'd be great fun. What fun, chap, I do say.
I still lose.
._.
Haven't posted since gettings texts, because I'm so busy texting two people in particular. However, my smart phone is so smart that its battery will die after about 8 hours. IDLE.
IDLE.
SCREEN BLACK, SITTING THERE HALF ASSED.
So I get 4 hours to text each day.
And you poopers don't reply.
Pros:
Convenient
IM anywhere
Unlimited ;D
Burky the Duck
Cons:
Battery fail
Failure to get numbers
Failure to be sarcastic
Failure.
Tomorrow's another big day... of badminton.
I hope to generate more ridiculous events as time comes. If I can secure the help of ne'erdogooder killjoy Mr. Tan, we can have an Oddball event.
To outline:
At the beginning of the event, everyone is warped to a PvP map. A GM in the map (in hide) will drop a Skull somewhere. The Skull does not timeout.
Players kill each other. Hilarity ensues.
You cannot leave the map while holding ze Skull. When you die, you can revive yourself in the map, but you lose the Skull. After death there is a 10 second wait, but Skull drop is immediate.
Basically I just need an etc that looks like a skull that drops when its owner dies, and can't be held anywhere outside this map. Oh yeah, and when someone picks up the Skull, a timer will start at the top of the map, counting down from 5 minutes. When it hits 0, all players but the person with the Skull die, and Mr. or Ms. Skull gets a prize. n_n (Got that from Shirley, whaddya know)
If you are holding the Skull, and the time left is, say, 10 seconds, and you die, timer stops. D:
Someone steals it. Five minutes again.
So yeah, these events could drag out. But still, imagine the fun of killing people and getting the Skull and desperately running away. This is going to be a big map.
Just an idea now... u_u (backwards n_n ?)
But if killjoys don't shoot it down I think it'd be great fun. What fun, chap, I do say.
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